Update (9/25/2021) – RB
After users are upset Not being able to use the new iPhone 13 Pro’s 120Hz screen in third-party apps, Apple has commented on the case and denied ProMotion screen refresh rate being restricted in this type of gadget.
to respond to Camel, the Cupertino giant announced that there is a need for developers to add an entry plast So your apps can operate with the maximum fluidity of a mobile panel.
Also, according to Apple, the code is required for the iPhone software to determine which apps can use a higher rate and which ones can’t. Thus, it will allow iOS to save battery life.
One plast It consists of a file that apps on iOS use to determine their important settings, such as the icon used, the language to display, and other data. The US company said that it intends to send documents to the developers explaining how to implement the procedure.
Since the existence of ProMotion Screen is only official While viewing new iPhonesHowever, application developers did not have time to adapt further to the new technology, nor were they aware of the need for this change.
Apple was still discovering a bug that would affect animations based on the Core Animation framework. However, there is no certainty that the problem is related to the higher rate.
How do you rate Apple’s response to a third-party use of the ProMotion Display? Tell us in the blank below.
Original text (09/24/2021)
Apple limits the iPhone 13 Pro’s 120Hz display to third-party apps and annoys users
Apple has formalized the iPhone 13 Pro and 13 Pro Max as new 120Hz LTPO displaysWhich is great for gamers, but today the developers of the App Store pointed out that not all apps will be able to take advantage of all these capabilities. Now understand why this is happening.
In more detail, 9to5Mac notes that the screen runs at 120Hz when using full screen apps, but animations are limited to 60Hz. This has led to complaints from users of some iOS apps, such as Apollo, a well-known alternative app for Reddit.
Am I right to see UIView.animateWithDuration APIs not clocking in at 120Hz on iPhone 13? On a UIScrollView, system mounts, and metal by looks, is the rest still 60 Hz? pic.twitter.com/t3MeM9cj0E
– Christian Selig September 24, 2021
Above, you can see a comment from a Reddit user complaining about Apollo not showing 120Hz in some listings. Apollo developer Christian Selig responds by saying that the limitation is caused by iOS, not the app.
Note that this is not the case on the iPad Pro, these use 120Hz for all animations. See the attached file.
I suppose this is a purposeful choice to improve battery life on iPhones. 🔋 pic.twitter.com/Utg0oaDzdi
– Christian Selig September 24, 2021
Selig did more tests which showed that the iPad Pro with a Pro Motion display runs all apps at 120Hz, so this may be an improvement for the iPhone 13 Pro to avoid excessive battery consumption, after all, the tablet has a larger power cell. .
However, it’s worth noting that the native iOS apps seem to run at 120Hz all the time, so this could be a system bug on the iPhone 13 and 13 Pro Max that Apple should address in a future update.
More about Apple
- Apple iPhone 13 Pro is not yet available in Brazilian stores. To be notified when he arrives.
- Apple iPhone 13 Pro Max is not yet available in Brazilian stores. To be notified when he arrives.
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